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Violent Video Games



A MODULE FOR DEMOCRACY/CIVIC MISSION CLASSROOMS

Overview
Focus Questions
Objectives
Materials
Download Unit [pdf]


Overview

Statistics show that the rate of violent crime in the United States surpasses the rate in any other Western democracy. Homicide is the second leading cause of death for Americans age 15 to 30 and the leading cause of death for African Americans in that age bracket. By the 7th grade, the average American child will have witnessed 8,000 murders and 100,000 acts of violence on television. What are the causes of violence? There is no easy answer, and probably no single cause. Some experts emphasize biological reasons, such as genetic or chemical "triggers" in people that make them more likely to be violent. Others blame such social problems such as poverty, discrimination, or the breakdown of family values. And some point to cultural factors, such as the amount of violence portrayed in the visual media. A particular concern is the growing market of video games that feature high levels of realistic violence. This unit provides information on what is currently known about violence on television and in video games and what effect the exposure to this violence has on youth. It examines current policies, both in the United States and in Europe, that are designed to classify and regulate access to violent video games. The unit also presents a discussion model called "structured academic controversy" for exploring the facts, arguments, and options surrounding the regulation of violent video games.


Focus Question


Objectives


Materials

Lesson Procedures
Handout 1-Deliberation Guide
Handout 2-Deliberation Worksheet
Handout 3-Student Reflection on Deliberation
Violent Videos-Reading
Violent Videos-Selected Resources
Violent Videos-Deliberation Question with Arguments

Last updated: September 15, 2006

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